![]() ![]() I'm not as up to date on the latest games as I used to be, but even I find glimmers of it my travels. Does Mass Effect, for instance, really have fewer puzzles* or mysteries than The Perils of Rosella? Is there less intrigue and questing in Dragon Age: Inquisition than Quest For Glory: Wages of War? The addition of more actiony elements may move the form away from what many consider 'the classics,' but I don't think that the original virtues have been lost, and especially not when creators like Wadjet Eye keep the early flame alive as well.Īs for joy qua joy, I say it's still there too. But now action-adventure has claimed a lot of that territory. For a time, computing capabilities were so limited that adventure games (and text adventures before them) were the only way for a computer game to really tell a story. Even one of my all time favorite games, Out of this World, is essentially a learn-by-constant-harrowing-death procedural.īut I do think that joy survives, just in different ways. While I do remember being fascinated by Sierra's EGA wonderlands, I also remember dying horribly for things like not having picked up a vital item at the very beginning of the game (Space Quest), walking over a bridge too many times (King's Quest), and opening a door/walking under a chandelier/talking to the wrong person/hassling a parrot/opening a bottle/taking a shower (Colonel's Bequest). There may also be a touch of nostalgia at play. ![]() Just off the the top of my head I can recall classics like Beneath a Steel Sky and Wasteland, Sierra's own Manhunter series, and slightly later hellscapes like Dark Seed or Sanitarium (to say nothing of games drawn from dystopian books - Neuromancer, Snatcher, Circuit's Edge, etc) Just coming across this thread- while there was a certain joy to early adventure games that sometimes seems lacking today, there were plenty of dystopias as well. ![]()
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