![]() I use this all the time without any issue. You are probably seeing something to do with your graphics drivers. The only other external thing that could be causing this to my knowledge might be some worldspace edit done by something else I'm running, but I'm doubtful. All I have is the rescaling factor set to 8 and the "disable hangers in scene" option is enabled (I tried disabling it didn't help any just cluttered up the visuals in the void). I don't think my settings are far from default, and I am not using any texture replacer mods or scatterer or anything. It's even worse when the hanger gets extended: However, entering the VAB, you can see immediately no grass. Or if anyone knows what else might be causing it (conflict somewhere otherwise) let me know! If another texture mod fixes that issue itself without anything needed on this mod's end, that would be fine by me. Functionality-wise it's still working great, but the only way I'm able to tell where the heck the ground is is by putting a ground support down and visually inspecting where it ends. Granted, I'm playing on 1.12.3, and this mod isn't considered compatible with that version yet. It's just black void and floating buildings in the distance. I don't know if anyone else is having an issue like this or if this is intended because I can't find anything pointing it out anywhere, but there are no grass textures when I go into expanded mode, and this issue only appeared for me after installing this mod. Instantly fixed it for me and I'm back to building rockets that make the VAB look tiny and meek. There is one option " Enforce Bounds (ignore if Hangar Extender installed):" OBVIOUSLY, now I cannot find where that was, and hence cannot try out whether it'd fix the problem.Īnyone know what I am talking about and where to find it?įOUND IT! FIXED IT! For me, K if you have WASD Editor Camera Thingy installed, click that button and check the top right hand side of the settings. Thing is: while futzing about with some settings the other day, I know I've seen an option, something like "enforce building boundaries". Today, I updated to 1.12.2, updating Hangar Extender, and the problem returns. I distinctly recall reverting to an older version of the mod, and the problem went away. Problem first manifested for me in 1.11 I believe. Forum Thread Please ask any questions there. Useful for building large aircraft carriers or tall rockets. I can neather scroll up or use the movement keys from WASD-editor, I'm just stuck inside the building without it showing. Description This plugin extends the usable area when building in the SPH or VAB, so you can build outside or above the building. I'm playing RSS/ RO/rp1, so I'm quite dependand on this mod, but since yesterday I cannot movebeyond the VAB, even in the extended (grassy) scene. I seem to have developed an issue with this one. Rect Window(int id, Rect screenRect, GUI.Hello I really love all the work you put into maintaining all these mods. Rect Window(int id, Rect screenRect, GUI.WindowFunction func, Texture image, params GUILayoutOption options) Rect Window(int id, Rect screenRect, GUI.WindowFunction func, GUIContent content, params GUILayoutOption options) This plugin extends the usable area when building in the SPH or VAB, so you can build outside or above the building. Rect Window(int id, Rect screenRect, GUI.WindowFunction func, string text, GUIStyle style, params GUILayoutOption options) Rect Window(int id, Rect screenRect, GUI.WindowFunction func, Texture image, GUIStyle style, params GUILayoutOption options) Extends the usable area when building in the SPH or VAB, so you can build outside or above the building. Useful for building large aircraft carriers or. Rect Window(int id, Rect screenRect, GUI.WindowFunction func, GUIContent content, GUIStyle style, params GUILayoutOption options) Hangar Extender - Mods - Kerbal Space Program - CurseForge Extends the usable area when building in the SPH or VAB, so you can build outside or above the building. The position of the mouse is checked to see if it was on top of the window Rect, if it is, it then locks the controls so that clicks don'tįunctions - Identical to the GUI and GUILayout versions Replace all calls to GUI.Window with ClickThruBlocker.GUIWindow, the parameters are identicalĮach call first calls the original method (ie: ClickThruBlocker.GUILayoutWindow will call GUILayout.Window). Replace all calls to GUILayout.Window with ClickThruBlocker.GUILayoutWindow, the parameters are identical ![]() This mod will do NOTHING by itself, it needs to be used by other mods Mods which use the Click Through Blocker would need to be modified, and this would become a hard dependency for that mod. Or click on an unwanted item in flight, I decided to solve the problem with yet another mod Having clicked one too many times on one window, only to have it click on the parts underneath (in the Editor), ![]()
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