![]() ![]() In addition to this, the mod adds a completely revamped Thrower class with mechanics. The Thorium Mod heavily expands on the number of options available for the four vanilla classes Melee, Ranged, Magic, and Summon. While it is possible to beat the game with only summon damage, the Summoning class was balanced around the idea of the player also using weapons from other classes in addition to minions and whips. This means the page will walk you through a specific task, strategy, or enemy / boss fight. Whips are primary weapons that will focus summons and increase their damage. Summoners focus on increasing the number and strength of summonable minions. Jokes aside, the Ranger class is the best when it comes to single-enemy obliteration. They have the disadvantage of having to choose between rockets, bullets, or arrows. Magic-users must use mana potions if they wish to recover mana instantly. Stay away from me Rangers have a very difficult time when it comes to outputting damage. They are held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Magicians are highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. This can be done through crafting or purchasing from the Arms Dealer. ![]() Unless using the Endless Quiver or Endless Musket Pouch, ranged users must constantly acquire ammunition. Rangers are able to attack from a distance, utilizing weapons like bows and guns, as well as thrown objects. Many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts. The melee class utilizes weapons such as swords, spears, and yoyos. This page lists every combat item in the game, from weakest to strongest, providing a comprehensive overview of your in-game progression. In general, it is recommended to focus on one class, as many armors, accessories, and buffs only benefit a specific class, especially later into the game. However, weapons can be grouped into four distinct categories based on their damage type – melee, ranged, magic, and summoning. Terraria has no formal player class or leveling system. For a condensed class setup guide for every stage of the game, see Guide:Class setups. ![]()
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