Improved: new animation keys calculationsįixed: set animation key via manipulator for negative x scaleįixed: Node rotation editing via bone in set key modeįixed: Node jumping while manipulating in set key modeįixed: timeline keyframes and bone color changing on bone press and release changed default scale originįixed: rotation of Assets for any parent node transformationįixed: Nodes rotation for any parents transformationįixed: node not selecting after pressing on parent boneįixed: Add Node trigger while pressing on bone in some casesįixed: wrong behavior for rotation animation editing in some casesįixed: rotation change which selects direction with smaller angle more changes to rotation animation change via manipulator įixed: rotation animation change via manipulator changes scale animation įixed: Same file name appearing twice in the "Open Projects " on "Welcome Screen” įixed: "Save Work Document" Dialog is unavailable when user closes the application įixed: User is able to import asset image higher than "2040 * 2040" resolution but get error message of "Invalid Size" try to add it to the creator screen įixed: Export Dialog does not get closed and appears every time after the success message as "Animation Export Complete” įixed: User is able to export the character of 0 * 0 (Width * Height) įixed: User is able to export the character of "0" FPS įixed: Opening File Crashes Animationbox.įixed: While Saving the "Animation Work" as doc, application behaves non responding įixed: "Tool tip" for record button on the "Canvas Screen" is unavailable when cursor is hovered upon it įixed: "Animation assets function" is not supported in the "Animationbox" application įixed: The application loads the empty Canvas when a recently deleted "Work Document" is been opened from the "Open Project" section on "Welcome Screen” įixed: The application is allowing to import asset of Images other PNG format but eventually when images are dragged to node, "Invalid File Type" error appears įixed: incorrect behavior of save dialog if skeleton animation is switched įixed: When a Exporting of a animation is cancelled in between, the application still keep continued to export the animation in background.įixed: Often the Exporting functionality makes the application to Crash or does not respond or does not work at all. We made a lot of improvements with this new update:Īdded: ON/OFF Auto Adjust New Assets Scale įixed: shown timebar animation keyframes while editing via bonesįixed: possibility to edit animation via object attributesįixed: rotation direction while set key mode active All that time I was so afraid to try making something cartoony, I thought it's absolutely another dimension that I could never be a part of.Hey Boxers! We are excited to release an update to Animationbox! And it's just amazing! Very high-quality videos with a huge amount of cool and yet very accessible tricks to follow. I freaked out! And then found this course. And the assignment was - to make an extremely cartoony shot! I didn't know where to start and what are the rules for making something cartoony, but then I've got an animation test from a very good company. I was so used to think like that, that eventually got very scared even to try cartoony looking shots. I've always thought myself as a "realistic" animator, specializing in mocap, setting up animations in Unreal - technical stuff. My name is Anna, I thought to write here my little story :) Industry professionals with decades of experience workflow: Planning, Blocking, Breakdown, Spline, and Polish techniques.Īny questions, shoot me an email. Intermediate to Advanced animators looking to step up their cartoon workflow. From beginners to working professionals that want to grow their animation knowledge.Ĭartoon Mechanics Masterclass was designed for animators with a good understanding of Maya and animation principles. Mentorship classes are for everyone (any level). I'll also have lectures explaining Blocking/Breakdowns/Spline techniques. In this class, I'll demonstrate how is my workflow while animating a cartoon action shot in Autodesk Maya. So far, we are working on the first master class, where you will be able to download the "Harry Rig." I'll provide different character rigs depending on the class you sign up for. The Animation Box is a platform where I'll make tutorials, masterclasses, and workshops.
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